![]() ![]() Finally deux ex machina put the nail in the coffin. Of course, we had to get back to the hero and I had high hopes for the ending, but I could see it coming like a train wreck: deux ex machina.Īlthough the action was great, tactics were cool, and dialogue was smart, the lack of originality, hard science, and engaging characters couldn't pull it out of mediocrity. Even though the character of the asshole develops into a hero, we spend too much time with the asshole to really care that he's not an asshole anymore. Now that we'd gotten to know the hero and what he's up against, instead of showing how he surmounts the odds, we have to start all over again with a handsome, clever, and strong but self-serving pirate whose mission is to betray the nice geeky mad scientist. ![]() Switching to the pirate's point of view was both jarring and disappointing. Pacing was lackadaisical in the beginning, but really hit its stride in the battles. The secondary characters, for the most part, fell into neat tropes. ![]() ![]() The main characters, a warrior and a pirate, didn't have deep feelings-nor were they terribly unique. I liked the writing: descriptive, fast, action sequences and complex tactics-which is what military sci-fi is all about-and crisp dialogue. The science was never explained to my satisfaction-in fact, the science of Transit was never explained. Military sci-fi w/powered armor suits and mindless giant ants. ![]()
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